

RPG Maker’s combat calculations are more inspired by Final Fantasy or Dragon Quest than anything you’d find in a Pen & Paper RPG tome. Seems easy right? You’ve got dungeons, monsters, characters all there and ready to go! However, the big hurdle is quite simply that the way combat works does not overlap. Something I’ve often toyed with aside from my own game FateStone was the idea of re-creating a Dungeons & Dragons campaign in something like RPG Maker. Substitute MOD for a.atk or a.mat or whatever parameter you want to use for the attack. Here is the corrected formula for use in the Damage Formula:ī.def <= (Math.randomInt(20) + 1 + (Math.floor((MOD – 10)/2)) + (Math.floor(a.level/2))) ? Math.random(X*Y) + 1 + (Math.floor((a.atk – 10)/2)) : 0 I guess I don't have a choice, but ty anyway.UPDATE: While the logic below is sound, a recent comment drew my attention to testing what I posted here to find a number of small but crucial JavaScript syntax errors that may cause the formula to result in always returning 0 (the universal RPG Maker sign that something broke).

I was just curious if there was a plugin to do what I was thinking, but oh well. I have certain ocd's and just adding more to the bottom when I think about em would drive me nuts. Also I have my icon sheet orginized a very specific way. Yea I was trying to avoid doing the multiple copies of the icon method, because I use A LOT of items in my game and a bunch carry over for multiple things. If you want the frame to be a larger size than the icons, you'd have to deal with overlapping lines too (the icon height and line height are both 32px by default. Making that be done everywhere (inventory, status, messages, crafting scene.) is the harder part. (This is also a great way to use 24px icons made for VX Ace, by adding a 4px border all the way around) Otherwise what you're asking for could be achieved by overdrawing the first icon with a second icon in the same place (with the 2nd icon being just the frame). make two copies of the wooden sword in your image editor with a different frame on each. Author=coelocanth Mostly people address this by including the frame with the icon in the icon set.
